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Atlanta, Georgia, USA.
49 adults who had flown before and who met DSM-IV criteria for specific phobia, situational type, panic disorder with agoraphobia, or agoraphobia without a history of panic disorder with flying as the feared stimulus. Exclusion criteria were history of mania, schizophrenia, or other psychoses; prominent suicidal ideation; or current substance abuse or dependence. 45 adults (92%, mean age 41 y, 71% women) completed follow up at 6 weeks.
Patients were allocated to 1 of 3 groups for 6 weeks: VRE (n=15), SE (n=15), or a waiting list control (n=15). VRE and SE consisted of 8 sessions each, 4 of which involved information gathering, treatment planning, brief breathing retraining, and cognitive restructuring. VRE was done in an office and involved simulations of sitting in an airplane, experiencing takeoffs and landings, and flying in both calm and stormy weather twice weekly for 2 weeks. SE was done at the airport with exposure to pre-flight stimuli and sitting on a stationary airplane with imaginal exposure to takeoffs, cruising, and landing.
Main outcome measures
Proportion of patients who went on a round trip flight at 6 weeks, and changes in symptoms (Questionnaire on Attitudes Toward Flying [QAF] and the Fear of Flying Inventory [FFI]).
More patients in the 2 treatment groups than in the control group flew at 6 weeks (p<0.01 for bothcomparisons) (table⇓). The VRE and SE groups had lower (better) mean scores than the control group on the QAF and the QAF Fear item at 6 weeks; the VRE group also had lower scores than the control group on the FFI (table⇓). At 6 months, the 2 treatment groups maintained their treatment gains and did not differ in symptom scores.
In adults with fear of flying, virtual reality exposure was as effective as standard exposure for reducing fear and avoidance behaviour.
The study by Rothbaum et al is a step forward in the use of technology to assist in psychological treatment. The application of technology in this way is becoming more widespread, but what has been lacking is the rigorous evaluation of these new approaches. Some outcome studies have been reported. These include evaluations of standalone computer programs, computer assisted telephone and internet based interventions, and mobile computing technology.1 In the mobile computing study, the aim was to make available the tools of therapy within the patient's environment so that outcomes might be improved. In contrast, VRE therapy uses the computing technology to replicate the feared stimuli in the therapist's office. The comparison of SE with VRE allowed some conclusions to be drawn about the value of the technology compared with usual practice. The limitation on these conclusions is the lack of statistical power in the study. In addition, what is not known is any specific therapeutic effect of the technology. That is, does the use of VRE provide any additional advantage beyond convenience? Imaginal exposure is a relatively straightforward procedure; however, the effectiveness of exposure is limited by the extent to which a patient can generate the feared stimuli and, at times of distress, continue the exposure. Traditionally, this task is the domain of the therapist. If VRE can facilitate this by creating a greater sense of control by the patient over the exposure experience, and possibly accelerate recovery, then it has the potential to supersede traditional imaginal exposure.
Although VRE is a technology that has been available for some time, the cost and ease of use have been greatly improved recently, and is thus within the reach of many mental health practitioners. The findings are promising for the future of exposure but at this stage it can only be concluded that VRE provides an effective medium for exposure, rather than a treatment itself.
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